Overview
This guide takes a Warlock from level 1 to 30 in WoW Forever, with a talent plan for Affliction, Demonology and Destruction. Spell levels, costs and talent values come from the beta client (build 1.60.1) and can still change before launch.
Why Affliction comes first
- Instant damage over time.
Improved Corruption makes
Corruption instant at level 14, and
Bane of Agony is instant from the start. You apply both while moving. - One pool for Health and mana.
Life Tap and
Drain Life let you trade one for the other. With
Improved Life Tap the trade gets 20% better. - Several enemies at once. Because your spells keep working after you cast them, you can spread them over two or three enemies while the demon holds one.
- It scales.
Malediction raises all periodic damage, and
Pandemic doubles the bonus of critical strikes from your periodic spells and drains.
The honest trade-offs: damage arrives slowly, so in a group enemies often die before your spells have finished;
Fear now reaches only 20 yards; and Soul Shards take bag space that you will miss.
The three specializations at a glance
Affliction Recommended
Periodic damage, drains and the best staying power. The fastest way to chain enemies alone, and the easiest on your mana.
Demonology
A stronger, tougher demon and a tougher Warlock, ending on
Soul Link at level 30. The safest of the three, and the best choice if you keep the Voidwalker.
Destruction
Faster
Shadow Bolt and
Immolate, doubled critical damage with
Ruin,
Conflagrate at level 25. The most direct damage and the most trouble with threat and mana.
What Forever changes for every Warlock
- Banes and Curses are separate. Curse of Agony is now
Bane of Agony, and a target can carry one Bane and one Curse from the same Warlock. You no longer choose between damage and
Curse of the Elements.
Drain Soul can grant a Soul Shard while it deals damage, not only on the killing blow, as long as the enemy gives experience.
Curse of Recklessness now lowers armor and stops the target from fleeing or being feared.
Summon Incubus is offered next to
Summon Succubus at level 20. The two demons are identical apart from their look.- Trolls can be Warlocks, alongside Orcs, Undead, Humans and Gnomes.
- New talents within reach:
Pandemic and
Soul Harvest in Affliction,
Demonic Energies in Demonology,
Bane of Havoc and
Fire and Brimstone in Destruction.
Talents
You earn one talent point per level from level 10, which gives 21 points at level 30.
Instant
Corruption first, then mana, periodic damage and stronger crits, ending on
Siphon Life.
- Levels 10-14 —
Improved Corruption (5): each point removes 0.4 seconds from the cast of
Corruption, which is instant at level 14 and deals 10% more damage. - Levels 15-16 —
Improved Life Tap (2): 20% more mana from every
Life Tap. You will press it thousands of times. - Levels 17-21 —
Malediction (5): +5% to all periodic damage. - Levels 22-24 —
Pandemic (3): critical strikes from
Corruption,
Bane of Agony,
Drain Life and
Drain Soul deal double their usual bonus. - Levels 25-26 —
Nightfall (2): each tick of
Corruption or of a drain has a 4% chance to make your next
Shadow Bolt instant. - Levels 27-29 —
Suppression (3/5): +3% chance to hit and 12% less threat. Enemies above your level stop resisting so often, and your demon keeps them more easily. - Level 30 —
Siphon Life: an instant spell that moves Health from the enemy to you every 3 seconds for 30 seconds. One more periodic effect, and one that heals.
Variants. If you fight enemies above your level a lot, take
Suppression right after
Improved Corruption; several beta guides do.
Amplify Curse with
Improved Bane of Agony (2) is a solid alternative to
Suppression for long fights and dungeon bosses, at the price of
Siphon Life.
Soul Harvest suits players who finish every enemy with
Drain Soul. Bonus points from the Legacy perk Talented go to
Soul Siphon.
More damage and Health for the demon, more Stamina and mana for you, then cheap summons and
Soul Link.
- Levels 10-14 —
Unholy Power (5): +10% damage from every demon. It also helps the Voidwalker hold threat. - Levels 15-19 —
Demonic Embrace (5): +15% Stamina. More Health means more
Life Tap. - Levels 20-22 —
Fel Vitality (3): +15% Health and mana for your demon and +15% maximum mana for you. - Levels 23-24 —
Master Summoner (2): summons cast 4 seconds faster and cost 40% less. - Level 25 —
Fel Domination: every 5 minutes, your next summon is nearly instant and costs half. A dead demon stops being a disaster. - Level 26 —
Demonic Sacrifice: destroys your demon for a two-hour bonus that depends on which one it was. Mostly taken here as the requirement for
Soul Link. - Levels 27-29 —
Improved Voidwalker (3): a stronger Torment and a 30% larger Sacrifice shield. Take
Demonic Energies and one more point elsewhere if you use the Succubus. - Level 30 —
Soul Link: your demon takes 30% of the damage aimed at you, and both of you deal 3% more.
Direct damage: quicker casts, a stronger
Immolate, doubled critical damage and
Conflagrate.
- Levels 10-14 —
Bane (5): half a second off
Shadow Bolt and
Immolate. - Levels 15-19 —
Aftermath (5): the initial hit of
Immolate deals 50% more, and
Conflagrate will slow its target by 50% for 5 seconds. - Level 20 —
Shadowburn: an instant finisher that costs a Soul Shard and gives one back if the enemy dies within 8 seconds. - Levels 21-24 —
Ruin (4/5): much larger critical strikes with Destruction spells. - Level 25 —
Conflagrate: an instant burst on a target that carries your
Immolate. It uses up the Immolate. - Level 26 —
Ruin (5/5): critical strikes now deal double their usual bonus. - Levels 27-29 —
Cataclysm (3): Destruction spells cost 10% less mana. - Level 30 —
Fire and Brimstone (1/3): +8% critical strike chance on
Conflagrate.
Bane of Havoc is the other option for this point, and the better one when you fight two enemies at a time.
Main Spells & Rotation
Keep
Demon Skin on yourself (
Demon Armor from level 20). Whatever your tree, the wand finishes most enemies: it is free, and it lets your mana come back.
- Imp out. Open with
Shadow Bolt, then
Immolate. - From level 4,
Corruption early in the fight. Its 2-second cast is long, so cast it before the enemy reaches you. - From level 8,
Bane of Agony first of all: it is instant and its damage builds up over 24 seconds. - Wand the rest.
Life Tap (level 6) when you need mana and your Health is high.
Fear (level 8) the second enemy of a double pull, or a single enemy that hits too hard. Mind where it runs.
- Send your demon and let it land a hit before you cast.
Bane of Agony first: it generates little threat and needs time to ramp up.
Corruption, instant from level 14.
Immolate on enemies that will live long enough for its burn. On weak enemies, skip it and save the mana.- From level 30,
Siphon Life on anything that will last most of its 30 seconds.
Drain Life (level 14) when you are missing Health; otherwise wand. Use a
Nightfall proc on an instant
Shadow Bolt at once.- Finish with
Drain Soul when you need Soul Shards. - Between fights,
Life Tap your mana back, and move on while your Health recovers.
Two or three enemies: put
Bane of Agony and
Corruption on each, let the demon hold one, and
Drain Life whichever is hitting you. This is the "drain tanking" Affliction is known for; it works best from level 22 on, when the second rank of
Drain Life is learned.
Elites and bosses: add a Curse next to your Bane:
Curse of the Elements (level 20) for more magic damage,
Curse of Recklessness when the party is mostly melee,
Curse of Weakness when the enemy hits too hard.
- Demon in first. Give the Voidwalker two or three seconds: its threat is what the whole build rests on.
Bane of Agony and
Corruption, then
Immolate.
Shadow Bolt while the demon clearly holds the enemy; wand when it does not, or when mana is short.
Health Funnel (level 12) when the demon drops low. It costs you Health, which
Drain Life gives back.- In an emergency, the Voidwalker's Sacrifice (level 16) gives you a large absorb shield. From level 25,
Fel Domination brings a new demon out at once.
- Demon in, then
Immolate from maximum range.
Shadow Bolt until the enemy is nearly dead. Watch your threat: these hit hard, and a crit often pulls the enemy to you.- From level 25,
Conflagrate right after
Immolate lands, then cast
Immolate again on enemies that will live.
Shadowburn (level 20) as the finisher: the kill refunds its Soul Shard.- Wand when mana runs low, and keep
Bane of Agony on anything that lasts.
Amplify Curse + Bane of Agony macro
For builds that take
Amplify Curse: one key that uses the cooldown when it is ready, then casts the Bane.
#showtooltip Bane of Agony /cast Amplify Curse /cast Bane of Agony
Ability milestones
- Level 1:
Shadow Bolt,
Immolate,
Demon Skin,
Summon Imp. Level 4:
Corruption and
Curse of Weakness. Level 6:
Life Tap. Level 8:
Bane of Agony and
Fear. - Level 10:
Summon Voidwalker,
Drain Soul,
Create Healthstone and your first talent point. Level 12:
Health Funnel. Level 14:
Drain Life and
Curse of Recklessness. - Level 16:
Unending Breath. Level 18:
Searing Pain and
Create Soulstone. - Level 20:
Summon Succubus or
Summon Incubus,
Demon Armor,
Curse of the Elements,
Rain of Fire,
Ritual of Summoning. - Levels 22-28: Eye of Kilrogg (22),
Drain Mana (24),
Curse of Tongues (26),
Banish and Create Firestone (28). - Level 30:
Summon Felhunter,
Hellfire and
Subjugate Demon.
Demons
Your demon is a large part of both your damage and your safety. Each one comes from a class quest, and its extra abilities are learned from Grimoires sold by demon trainers.
Summon Imp
Ranged · level 1
Firebolt from range, Blood Pact (level 4) for party Stamina, and Phase Shift (level 12) so that nothing can attack it. It costs no Soul Shard. The dungeon choice at these levels.
Summon Voidwalker
Tank · level 10 · safest
Torment holds one enemy, Suffering (level 24) taunts everything around it, and Sacrifice (level 16) turns it into a shield for you. Slow, but very hard to kill.
Summon Succubus
Melee damage · level 20 · fastest
The highest damage of the four, with Seduction at level 26 to take a Humanoid out of the fight for 15 seconds. It does not hold threat, so you take more hits: best with
Drain Life.
Summon Incubus is the same demon with another look.
Summon Felhunter
Anti-caster · level 30
Devour Magic removes a harmful magic effect from an ally or a beneficial one from an enemy. Excellent against casters and in PvP, average for ordinary questing.
Which one? Voidwalker from level 10 to 20 for everyone. After that, Affliction players who are comfortable with
Drain Life kill faster with the Succubus, and everyone else is safer staying with the Voidwalker.
Autocast: right-click a demon ability to switch its autocast on or off. In a dungeon, turn Torment off so the Voidwalker does not fight the tank for threat. An enslaved demon that breaks free is brought back with
Subjugate Demon.
Utility
Fear (level 8): the target runs for up to 10 seconds and damage may break the effect. Its range is 20 yards in Forever, and only one target can be feared at a time.
Curse of Recklessness (level 14): lowers armor, and the target neither flees nor obeys
Fear while it lasts. Use it on Humanoids that run at low Health. It also pulls a feared enemy back to you: apply it when the enemy is heading for another pack, then replace it with another Curse to let the Fear work again.
Curse of the Elements (level 20): the target takes 4% more magic damage and loses resistances, for 5 minutes.
Curse of Tongues (level 26): spells take 50% longer to cast. Very good on enemy healers.
Banish (level 28): removes a Demon or an Elemental from the fight for up to 20 seconds.
Create Healthstone (level 10): a free healing item for you and for each party member. Make one before every dungeon.
Create Soulstone (level 18): stored on a player, it lets them come back to life on the spot if they die. In a dungeon, it goes on the healer.
Ritual of Summoning (level 20): with two other party members, you bring a fourth to your location.
Unending Breath (level 16): 10 minutes of breathing underwater, for you or an ally.
Drain Mana (level 24): takes mana from an enemy caster and gives it to you.
Stat Priority
Gear is not laid out as in Classic: Spell Power appears on low-level items in Forever. Treat this order as a starting point for levels 1 to 30.
- Spell Power — more damage on every spell and every tick. Your best stat whenever it is on offer.
- Stamina — worth more to a Warlock than to any other caster, because Health is also mana through
Life Tap. - Intellect — a larger mana pool and a little critical strike chance.
- Spirit — in Forever it increases the amount
Life Tap converts, and it speeds up regeneration between fights. - Hit and critical strike — rare before level 30.
Suppression covers hit, and crit gains value once you have
Pandemic or
Ruin.
Wand first. Up to level 20 or so, a good wand is a real share of your damage. Enchanters craft the Lesser Magic Wand (level 5) and the Greater Magic Wand (level 13); after that, look at dungeon and quest wands.
Professions
- Tailoring — turns the cloth you loot into armor and bags, with no gathering profession needed. Tailors also make bind-on-pickup robes that suit Warlocks well, and bags matter more to you than to anyone, because of Soul Shards.
- Enchanting — disenchant the quest rewards you do not use, enchant your own gear, and craft your first wands.
- First Aid (secondary) — bandages restore the Health you spend on
Life Tap without costing mana or time at the table.
Consumables
Forever's profession revamp gives Alchemy several new low-level elixirs. You do not need to be an Alchemist to use them: buy them from the Auction House. Effects and required levels below are those shown by the Forever item database.
| Item | Effect | Level |
|---|---|---|
| Elixir of Wisdom | +6 Intellect, 1 hour | 10 |
| Lesser Spellblasting Potion | +11 spell damage, 30 sec | 15 |
| Elixir of Fire Power | Up to +10 Fire damage, 30 min | 18 |
| Lesser Arcane Elixir | Up to +15 spell damage, 30 min | 25 |
| Elixir of Lesser Spirit | +6 Spirit, 30 min | 25 |
| Lesser Mageblood Elixir | 6 mana every 5 sec, 30 min | 25 |
| Elixir of Lesser Fortitude | +120 maximum Health, 1 hour | 25 |
| Elixir of Defense | +250 armor, 1 hour | 29 |
For ordinary questing, none of these is required. Keep them for dungeons, elite quests and the last levels before the cap, and do not forget your own
Create Healthstone.
Campfire Buffs
Camping is new in Forever. A campfire (from Cooking) can hold objects placed by the players around it, each player adding one from a profession, and every object gives a buff to those who rest there. All camping features share a one-hour cooldown. The ones a Warlock cares about:
Camp Chair
Skinning
+2% critical strike chance. More useful than it sounds once
Pandemic or
Ruin is in your build.
Faction Banner
Tailoring
More Spirit, so a stronger
Life Tap and faster regeneration.
Incense Candle
Herbalism
More Intellect for a larger mana pool.
Mana Well
Alchemy
Extra mana regeneration.
Fish Bowl
Fishing
A bonus to your stats, good for every class.
Camp Tent
Leatherworking
Tops your rested experience up to 5% of a level. It does nothing if you already have more.
Leveling Tips
- Train every two levels and put the new ranks on your bars. A new rank of
Corruption or
Drain Life is a big step. - Learn when not to cast. If your periodic spells will finish the enemy, stop casting and wand, or walk to the next one. Most Warlock mana problems come from spells that land on an enemy already as good as dead.
Life Tap at the right time. Tap right after a fight, while your Health can recover as you walk, not at the start of the next pull.- Carry a few Soul Shards, not a bag full. You need them for demons,
Create Healthstone,
Create Soulstone and
Ritual of Summoning. Four or five cover an evening of questing;
Drain Soul refills them. - Watch for
Nightfall. The instant
Shadow Bolt it grants is free damage. Do not let it expire. - Fear with care. A feared enemy runs toward its friends. In caves and camps, use the demon and
Drain Life instead. - Keep food on you anyway.
Drain Life and bandages cover most of it, and in Forever a food buff also gives 5% extra experience.
Races
Humans, Gnomes, Orcs, Undead and Trolls can be Warlocks. For the Alliance, Gnome brings 5% more mana and Eureka!, and Human brings 5% Spirit, which now feeds
Life Tap, plus 2% critical strike chance with a sword in hand. For the Horde, Undead has Cannibalize, which restores Health and mana together on a Humanoid or Undead corpse, and Touch of the Grave; Orc has Blood Fury for 10% Spell Power; Troll has 5% damage against Beasts and Rapid Regeneration, a second way to refill the Health you tap.
In dungeons
Between levels 13 and 30 you can run Ragefire Chasm, The Hall of Thanes, Ruins of Lordaeron, Wailing Caverns, the Deadmines, Shadowfang Keep, the Stockade, Excavation Site: Wetlands and Blackfathom Deeps (see the dungeon guide).
- Imp out, Blood Pact on, Phase Shift active so it never draws attention. With a Voidwalker, turn Torment off.
- Healthstones for everyone and a Soulstone on the healer before the first pull.
- Enemies die fast in a group. On normal packs,
Corruption on each target is enough; keep the full set of spells for bosses.
Rain of Fire (level 20) on large packs, once the tank holds them.- One Bane, one Curse on bosses:
Bane of Agony with
Curse of the Elements or
Curse of Recklessness, depending on the group. - No
Fear unless the group asks for it.
Class quests
| Level | Reward |
|---|---|
| 1 | |
| 10 | |
| 20 | |
| 30 |