Overview
This guide takes a Druid from level 1 to 30 in WoW Forever, with a talent plan for Feral, Balance and Restoration. Ability levels, costs and talent values come from the beta client (build 1.60.1) and can still change before launch.
Why Feral comes first
- Two resource bars. You fight with Rage or Energy and heal with mana. A caster Druid has to pay for both out of the same pool.
- Fast travel from level 20.
Feral Swiftness gives Cat Form 30% movement speed, long before
Travel Form at level 30. - Every role in one build. Bear Form tanks leveling dungeons, Cat Form deals damage, and you can still step out of form to heal.
- Weapons matter now. In Forever, Bear and Cat attacks scale with the damage of your equipped weapon, so a Feral Druid finally gets stronger from a weapon upgrade.
The honest trade-offs: levels 1 to 9 are a caster with a short mana bar, shapeshifting costs more than half of your base mana each time, and in Cat Form you fight one enemy at a time.
The three specializations at a glance
Feral Recommended
Bear from level 10, Cat from level 20. The best damage per point of mana, the best mobility, and a dungeon tank whenever a group needs one.
Balance
Wrath,
Moonfire and
Starfire from range.
Improved Wrath halves the cost of your main spell in Forever, which helps, but mana still sets the pace and the first talents are the only cheap part.
Restoration
Better than its name for leveling:
Furor,
Naturalist and
Natural Shapeshifter all make the animal forms stronger. You play as a Feral with weaker claws and much better heals, ready for every dungeon.
Talents
You earn one talent point per level from level 10, which gives 21 points at level 30.
Cheaper attacks, then speed and
Feral Charge for level 20, then critical strikes and Attack Power.
- Levels 10-14 —
Ferocity (5):
Maul and
Swipe cost 5 Rage less, and later
Claw and
Rake cost 5 Energy less. It helps from the first minute in Bear Form. - Levels 15-17 —
Heart of the Wild (3/5): +6% Intellect for your heals, +12% Stamina in Bear Form and +6% Strength in Cat Form. - Levels 18-19 —
Feral Swiftness (2): +4% dodge in every form now, and +30% movement speed in Cat Form the moment you learn it. - Level 20 —
Feral Charge: in Bear Form, a charge that roots the enemy and interrupts its cast for 4 seconds. In Cat Form, a leap that lands you behind the target, which sets up
Shred. - Levels 21-22 —
Sharpened Claws (2): +6% critical strike chance in Bear and Cat Form. - Levels 23-24 —
Savage Fury (2): +10% damage on
Claw,
Rake,
Shred,
Maul and
Swipe. - Levels 25-27 —
Predatory Strikes (3): Attack Power in your forms equal to 150% of your level: 45 at level 30, and it keeps growing. - Levels 28-29 —
Blood Frenzy (2): a critical
Claw,
Rake or
Shred awards a second combo point, and Bear crits give 5 Rage. - Level 30 —
Leader of the Pack: +3% critical strike chance for your whole party while you are in Bear or Cat Form.
Variants. The new
Shifting Power (level 25) turns mana into 40 Energy every 16 seconds in Cat Form. It requires
Shredding Attacks (3), which also makes
Shred 18 Energy cheaper; take the four points in place of
Predatory Strikes and one rank of
Heart of the Wild if you like a faster Cat. Dungeon tanks can swap
Blood Frenzy for
Primal Bite, a hard-hitting Bear attack with high threat, and
Thick Hide. Bonus points from the Legacy perk Talented go to
Heart of the Wild.
A ranged caster build. The first two talents cut your mana costs sharply, and the rest adds critical strikes.
- Levels 10-14 —
Improved Wrath (5):
Wrath casts half a second faster and costs half as much mana. This talent alone makes Balance leveling possible. - Levels 15-17 —
Moonglow (3): every damaging spell costs 25% less. - Levels 18-19 —
Nature's Majesty (2): +4% critical strike chance with spells and melee. - Level 20 —
Nature's Splendor:
Moonfire and
Rejuvenation last 3 seconds longer and
Regrowth 6 seconds longer. - Levels 21-22 —
Improved Moonfire (2): +10% damage and critical strike chance on
Moonfire. - Levels 23-24 —
Nature's Reach (2): 20% more range on Balance spells and +4% chance to hit. - Levels 25-29 — Vengeance (5): your Arcane and Nature critical strikes deal double their usual bonus.
- Level 30 —
Nature's Grace: each direct spell crit speeds up your casting by 10% for 3 seconds.
Insect Swarm (available from level 25) is a good alternative to the last rank of Vengeance: a cheap damage-over-time spell that also makes the enemy miss more often.
The healer's tree, built so that it also levels in animal forms. Choose it if you expect to heal most of the dungeons on your way up.
- Levels 10-14 —
Furor (5): you gain 10 Rage every time you enter Bear Form, and Cat Form remembers the Energy you had when you left it, plus 10 for each second spent out of form. - Levels 15-19 —
Naturalist (5): +5% to all damage you deal, in any form, and
Healing Touch casts half a second faster. - Levels 20-22 —
Natural Shapeshifter (3): shapeshifting costs 30% less mana. You can afford to leave a form to heal and go back in. - Levels 23-25 —
Reflection (3): half of your mana regeneration continues while you cast. - Levels 26-28 —
Improved Rejuvenation (3): +15% healing from
Rejuvenation. - Level 29 —
Swiftmend: instantly delivers the full remaining healing of a
Rejuvenation or
Regrowth on the target. 15-second cooldown. - Level 30 —
Nature's Swiftness: makes your next Nature spell instant, every 3 minutes: an instant
Healing Touch or
Entangling Roots.
Whichever tree you choose, the pattern is the same: sneak or charge in, kill quickly, and reset your Health with a heal over time while you move to the next enemy.
Gameplay & Main Abilities
A Druid changes playstyle several times before level 30. Each stage has its own feel.
- Levels 1-3:
Wrath until the mana runs out, then the staff. Keep
Mark of the Wild on yourself. - Level 4,
Moonfire and
Rejuvenation: an instant damage spell and an instant heal over time. You can now fight while moving, and take on two enemies with Moonfire on each and Rejuvenation on yourself. - Level 6,
Thorns: everything that hits you takes damage. Refresh it every 10 minutes; against two enemies it does real work. - Level 8,
Entangling Roots: root an enemy outdoors and cast freely, or use it to walk away from a bad pull. - Level 10,
Bear Form: a class quest gives you a form with far more armor and Health that fights with Rage. Pulls of two enemies become comfortable. - Level 20,
Cat Form: Energy, combo points,
Prowl and much higher damage on a single target. From here you choose your fights, kill fast and heal between them. - Level 30,
Travel Form: 40% movement speed outdoors, with or without Feral talents.
Two other class quests are worth doing on time:
Cure Poison at level 14 and
Aquatic Form at level 16.
Major Changes
The Druid is among the most reworked classes in Forever. If you played one in Classic, this is what to relearn:
- Forms use your weapon. Bear and Cat attacks now scale with the damage of the weapon you have equipped. Look at weapon damage when you compare upgrades, not only at stats.
- Polearms. Druids can equip them, which widens the list of useful two-handers.
- Baseline spells.
Nature's Grasp (level 10),
Faerie Fire (level 18) and
Omen of Clarity (level 20, now a passive) are trained instead of costing talent points. - Tiger's Fury is gone. The Feral tree offers
Shifting Power in its place: mana converted into Energy while in Cat Form.
Claw hits from the front for 110% of normal damage plus a flat amount, so Cat Form no longer depends on getting behind the enemy.
Feral Charge works in Cat Form as a leap behind the target, and
Feral Swiftness gives its dodge in every form.- Combo points are kinder. Changing target no longer wipes the points you have built, and Energy regenerates continuously instead of in ticks.
- A normal resurrection.
Revive (level 12) brings a player back out of combat with no cooldown.
Rebirth (level 20) remains the in-combat one, on a 30-minute cooldown. - Two races per faction: the Skyborne join Night Elves and Tauren.
Rotation
Pick the tab for your level. At every stage, keep
Mark of the Wild on your party and
Thorns on whoever is being hit. Both also work on pets.
Spells and a staff. Mana is short, so let instant spells and melee swings do part of the work.
- Open with
Wrath from range, twice if the enemy is far enough.
Moonfire (level 4) as it arrives, and on the second enemy if there is one.
Rejuvenation on yourself as soon as you are being hit. A heal over time started early is worth more than a big heal started late.- Finish with melee swings. With two enemies on you, swinging is better than
Wrath, which gets pushed back by every hit.
Much sturdier, with decent damage on one or two enemies. Shifting costs 55% of your base mana, so decide before the pull whether this is a Bear fight or a caster fight, and do not shift back and forth.
- Heal up first:
Rejuvenation, or
Regrowth (level 12) if you are low. - Open with
Wrath and
Moonfire as the enemy runs in, then shift to
Bear Form. - Enrage (level 12) for Rage. It lowers your armor while it lasts, so skip it on large pulls.
Demoralizing Roar against two or more melee enemies. Skip it on casters and on quick kills.
Maul on a single enemy;
Swipe (level 16) when two or three are on you.
Bash (level 14) stuns for 2 seconds: interrupt a heal, or shift out and cast
Healing Touch.
High damage on one enemy at a time. Use
Prowl to choose your fights, and heal between them, not during them.
- Top yourself up with
Rejuvenation or
Regrowth, then shift. Being in Cat Form a few seconds early lets your Energy fill.
Prowl behind the enemy. Before level 22, open with
Claw. From level 22, open with
Shred, which must be used from behind.
Feral Charge in Cat Form puts you behind the target: use it for a second
Shred, or to close the distance on a caster.
Rake (level 24) on enemies that will live through its 9-second bleed.
Claw to build combo points.
Rip at 3 or more points on anything that will last most of its 12 seconds. On enemies that are about to die, keep using
Claw instead:
Ferocious Bite, the instant finisher, is not learned until level 32.
Faerie Fire from caster form before you shift, on tough enemies only: it lowers armor for 40 seconds.
Two enemies? Shift to
Bear Form,
Swipe and
Demoralizing Roar. Cat Form is not built for it.
- From level 20, open with
Starfire at maximum range. Before that, open with
Wrath.
Moonfire right after.
Wrath until the enemy dies. With
Improved Wrath it is a 1.5-second cast at half price.
Entangling Roots (outdoors only) when the enemy reaches you: step back and cast two more.
Nature's Grasp (level 10) before a fight you expect to take hits in: the first enemy that strikes you is rooted for free.- Shift to
Bear Form to finish a fight when you are out of mana. Rage costs nothing.
Ability milestones
- Level 1:
Wrath,
Healing Touch,
Mark of the Wild. Level 4:
Moonfire and
Rejuvenation. Level 6:
Thorns. Level 8:
Entangling Roots. - Level 10:
Bear Form (class quest) with
Maul,
Demoralizing Roar and Growl,
Nature's Grasp, Teleport: Moonglade and your first talent point. - Level 12:
Regrowth, Enrage,
Revive. Level 14:
Bash and
Cure Poison. Level 16:
Swipe and
Aquatic Form. Level 18:
Faerie Fire and
Hibernate. - Level 20:
Cat Form with
Claw,
Rip and
Prowl,
Starfire,
Rebirth,
Omen of Clarity. - Levels 22-28:
Shred and Soothe Animal (22),
Rake and
Remove Curse (24),
Dash and Abolish Poison (26), Challenging Roar and Cower (28). - Level 30:
Travel Form and
Tranquility.
Races
Classic had one Druid race per faction. Forever has two: the Skyborne exist on both sides, with one racial that differs.
Horde
Tauren
Strongest Horde choice
War Stomp stuns nearby enemies long enough to land a heal or to get away.
Endurance gives 5% more Health and now 1% hit as well. Plainsrunning builds up movement speed for as long as you keep moving, which covers the levels before Cat Form, and Tauren find extra herbs as they travel.
Windshaper Skyborne
Horde
Wind Blessed gives 1% haste and Elemental Insight 5% damage against Elementals. Walk on Air is a controlled glide, and Skysight adds 10% movement speed for 30 seconds, or for 15 minutes near an elemental convergence.
Alliance
Night Elf
Recommended Alliance choice
Elune's Light is +10% critical strike chance for 15 seconds, excellent with
Blood Frenzy or with Balance crit talents. Quickness gives 1% dodge and 2% movement speed and makes you harder to detect while prowling, and
Shadowmeld can drop you out of sight.
High Order Skyborne
Alliance
The same haste, Elemental damage and glide, with Read Ley Line in place of Skysight: it doubles your Health and mana regeneration for 15 seconds, or for 15 minutes near a ley line. Good for Balance and Restoration, less so for a Feral who rarely runs dry.
For leveling as Feral, Tauren is the sturdier pick on the Horde and Night Elf the better one on the Alliance. The Skyborne are perfectly playable and suit casters a little more.
Tips & Tricks
- Respect the five-second rule. Mana regeneration from Spirit stops for five seconds each time you spend mana, and shifting counts. Cast your heals and buffs together, shift, and let the mana come back while you fight with Rage or Energy.
- Heal before you shift, not after. A
Rejuvenation cast in caster form keeps ticking in Cat or Bear Form. - Shifting frees you. Changing form removes roots, snares and Polymorph. Keep enough mana for one shift when you fight casters.
Nature's Grasp works in forms. It can be cast while shapeshifted, and a rooted enemy is a free bandage or a free escape.
Hibernate and
Entangling Roots are your crowd control: one puts a Beast or Dragonkin to sleep for 20 seconds, the other roots anything, outdoors.- Train every two levels. New abilities and ranks arrive at each even level.
- Keep a food buff active. In Forever, food that grants a buff also gives 5% extra experience.
In dungeons
Between levels 13 and 30 you can run Ragefire Chasm, The Hall of Thanes, Ruins of Lordaeron, Wailing Caverns, the Deadmines, Shadowfang Keep, the Stockade, Excavation Site: Wetlands and Blackfathom Deeps (see the dungeon guide). A Druid can fill any role in them.
- Tank (Bear Form):
Swipe on packs,
Maul on the kill target,
Demoralizing Roar once everything is on you, Growl to take back a loose enemy. Put
Thorns on yourself: it generates threat on everything that hits you. - Healer:
Rejuvenation on the tank at all times,
Regrowth for bigger damage,
Healing Touch for emergencies.
Cure Poison and, from level 24,
Remove Curse are yours to handle. - Damage (Cat Form): stay behind the target for
Shred, and be ready to shift out for an emergency heal or a
Rebirth.
Stat priority
- Weapon damage — new in Forever for Feral: your forms hit harder with a better weapon.
- Strength — Attack Power in both forms. The best Feral stat.
- Agility — critical strikes and dodge, and Attack Power in Cat Form.
- Stamina — fewer stops between fights, and what makes Bear Form a tank.
- Intellect — a mana pool for heals and shifts. The first stat for Balance and Restoration.
- Spirit — regeneration between fights. Useful for casters, minor for Feral.