Mage Talent Calculator
WoW Forever Beta talent trees. They are still being tuned during the Beta.
Arcane talents
- Wand Specialization (2 ranks): Increases your damage with Wands by 25%.
- Arcane Focus (5 ranks): Improves your chance to hit with Arcane spells by 5%.
- Improved Channeling (5 ranks): Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
- Arcane Subtlety (2 ranks): Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
- Magic Absorption (2 ranks): Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
- Arcane Concentration (5 ranks): Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Arcane Resilience (2 ranks): Increases your Armor by an amount equal to 50% of your Intellect.
- Arcane Geometry (2 ranks): Increases the range of your Arcane spells by 6 yards.
- Arcane Impact (3 ranks): Increases the critical strike chance of your Arcane spells by 6%.
- Arcane Blast (1 ranks): Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
- Arcane Shielding (2 ranks): Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
- Improved Counterspell (2 ranks): Your Counterspell also Silences the target for 4 sec.
- Arcane Meditation (3 ranks): Allows 50% of your Mana regeneration to continue while casting.
- Missile Barrage (1 ranks): Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
- Presence of Mind (1 ranks): When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
- Arcane Mind (5 ranks): Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
- Arcane Instability (3 ranks): Increases the damage done by your spells by 3% and your critical strike chance by 3%.
- Arcane Power (1 ranks): For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire talents
- Wake of Fire (2 ranks): Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
- Incineration (3 ranks): Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
- Improved Fireball (5 ranks): Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
- Ignite (5 ranks): Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
- Flame Throwing (2 ranks): Increases the range of your Fire spells by 6 yards.
- Impact (3 ranks): Gives your Fire spells a 10% chance to stun the target for 2 sec.
- Burning Soul (3 ranks): Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
- Improved Flamestrike (3 ranks): Increases the critical strike chance of your Flamestrike spell by 15%.
- Pyroblast (1 ranks): Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
- Improved Scorch (3 ranks): Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
- Improved Fire Ward (2 ranks): Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
- Heating Up (1 ranks): Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.
- Master of Elements (3 ranks): Your Fire and Frost critical strikes will refund 30% of their base mana cost.
- Critical Mass (3 ranks): Increases the critical strike chance of your Fire spells by 6%.
- Blast Wave (1 ranks): A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
- Fire Power (5 ranks): Increases the damage done by your Fire spells by 10%.
- Combustion (1 ranks): When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Frost talents
- Frost Warding (2 ranks): Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
- Improved Frostbolt (5 ranks): Reduces the casting time of your Frostbolt spell by 0.5 sec.
- Elemental Precision (5 ranks): Improves your chance to hit with Frost and Fire spells by 5%.
- Ice Shards (5 ranks): Increases the critical strike damage bonus of your Frost spells by 100%.
- Permafrost (3 ranks): Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
- Improved Frost Nova (2 ranks): Reduces the cooldown of your Frost Nova spell by 4 sec.
- Frostbite (3 ranks): Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
- Piercing Ice (3 ranks): Increases the damage done by your Frost spells by 6%.
- Frost Channeling (3 ranks): Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
- Ice Lance (1 ranks): Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
- Improved Blizzard (3 ranks): Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
- Arctic Reach (2 ranks): Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
- Ice Block (1 ranks): You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
- Shatter (3 ranks): Increases the critical strike chance of all your spells against Frozen targets by 50%.
- Improved Cone of Cold (3 ranks): Increases the damage dealt by your Cone of Cold spell by 35%.
- Cold Snap (1 ranks): Finishes the remaining cooldown on all your other Frost spells.
- Fingers of Frost (2 ranks): Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
- Winter's Chill (5 ranks): Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
- Ice Barrier (1 ranks): Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.